It seems that we’re now going to get a new open world Star Wars game, courtesy of Ubisoft and Lucasfilm Games. But what will it look like? Well, to answer that question, we need to take a more in-depth look at the company doing all the actual work: Massive Entertainment.

Massive Entertainment logo.
Ah, Ubisoft has to rub it in, don’t they?

People currently know Massive Entertainment to be the company behind the Tom Clancy’s: The Division games. They also helped out with Assassin’s Creed: Revelations in 2011 and Far Cry 3 in 2013. All of these games are in the open world genre, and have all gotten at least generally positive reviews from critics. So as far as open world game mechanics are concerned, we seem to be in pretty good hands here. Although, let’s hope it isn’t an exact clone of The Division, but dressed up in Star Wars gear. Once was enough.

The Division, by Massive Entertainment.
All too easy to swap out these guys with Rebel Alliance soldiers.

Star Wars: Galaxy In Conflict?

However, there is another side to Massive Entertainment that Ubisoft wants us to forget. Mostly because this side of Massive existed before Ubisoft bought them out back in 2008. You may or may not be aware of this, but Massive was responsible for the critically acclaimed real-time strategy game World in Conflict.

Still gives me chills every time I watch it.

Massive Entertainment also made the Ground Control series of sci-fi real-time tactics games, which received similarly rave reviews from critics. The one thing all of these games have in common was that critics praised them for their stories. Hopefully, some of that storytelling ability gets passed on to this new open world Star Wars game. Without any meddling from Ubisoft.

Hmm, like World in Conflict‘s sci-fi cousin crossed over with Machines: Wired for War.

Conclusion

Massive Entertainment is spearheading the development of this new open-world Star Wars game alongside Lucasfilm Games. While people currently know them for The Division games, not many realize that they also made some really great RTS games like World in Conflict. These RTS games had some fantastic stories behind them. If Massive is allowed to build great stories like they did for World in Conflict, we might be in good hands here.