Call of Duty: Modern Warfare II is right around the corner and Activision and Infinity Ward are here to show off the future of Call of Duty. Next showed off all things Modern Warfare II Multiplayer, Warzone‘s next iteration, and a whole lot more. This is the biggest intel drop in the history of Call of Duty.

This will be updated as the event goes on.

What Was Announced During The Event

  • Started off with a nice sizzle reel for Modern Warfare II and then went to an introduction from the host and developers.
  • Pat went into some new kinematics involving the guns and player characters in the game.
  • With Modern Warfare II and Warzone 2.0, they’ll be introducing Raids, a new type of gameplay in Call of Duty.
  • They actually ran the trailer twice in a row, just in case you missed any action the first time.
  • Then they went to two members of the Infinity Ward team, Joe Cecot, Stephanie Snowden, and Geoff Smith. Stephanie thanked the creators and fans of Call of Duty for waiting so long for the next game from Infinity Ward.
  • Geoff Smith talked about player behaviors influencing the design for the game.
  • They tried really REALLY hard not to use the word “camper”, instead using “sentinel”.
  • Joe Cecot said they initially wanted water to be a mechanic in Modern Warfare, but they couldn’t get it right. This new game uses water in the campaign and multiplayer. They had to look at everything in the game through the lens of water.
  • They’ve added a dive to the game, so you can slide, and dive to get out of a firefight.
  • There’s also now ledge hanging for even more movement and dexterity to fight.
  • The new Gunsmith allows players to build out their weapons better than any game in the series.
  • Once you unlock an attachment that’s part of the shared attachment pool, you only need to unlock it once.
  • It’s all about the vision of building out the perfect weapon for you.
  • Finally, we’ll get to use blueprints across any weapon blueprints.
  • The new maps for 6v6 are more straightforward and refined.
  • They showed off new maps, Sarrif Bay was the first map. It has a harbor, water, new vehicles, and is part of a larger map.
  • Mercado Las Almas was the next map shown. It’s a street market in Mexico, with lots of alleyways, plays fast down a center lane.
  • Ground War returns, but the new mode is Invasion.
  • 20v20 and 20 AI on each team. They described it as “the shipment of Ground War”. It’s a more casual sort of mode.
  • Two new modes, Prisoner Rescue and Knockout.
  • Prisoner Rescue is trying to exfil a prisoner, a sort of Search and Destroy-esque mode. There are revives, but you can only use them strategically.
  • Third-person view is finally coming to Modern Warfare II. In the beta, you’ll be able to play it in Hardpoint.
  • Special Ops will return for two-player missions.
  • A new PlayStation exclusive Oni Operator and Blueprint pack comes to PlayStation if you pre-order through the PS Store.
  • Warzone 2.0 is up next.

Talking Warzone 2.0

  • Jack O’Hara, Game Director at Infinity Ward joined the desk with Stephanie Snowden and Joe Cecot.
  • The new map, developed since 2020 is Al Mazrah.
  • All the things in the multiplayer are in Warzone. Anything that works in Multiplayer, works in Warzone.
  • They’ve implemented new physics for the vehicles. You can shoot off tires for vehicles. They react differently to explosives depending if they’re heavy or lighter.
  • Vehicles can run out of gas, you can fill them up at gas stations, and repair your tires.
  • Prox chat is coming to Warzone 2.0.
  • Looting has been changed to be more intuitive. Health items are in medicine cabinets, there are caches that will always be there on the map. Military items are always in certain spots.
  • The circle on the map can actually split into multiple circles, that then merge back into one final circle. It’s a twist on the gameplay.
  • The Gulag is back, but you have a temporary alliance with an enemy player, you can use proximity chat to talk to them.
  • Strongholds are AI controlled areas where you can get the strongest weaponry. The AI controls large portions of the map in certain modes.
  • DMZ is a new mode that arrives at launch with Warzone 2.0. They’re not going in-depth on the game mode today though.
  • Warzone 2.0 and DMZ launches on November 16th, 2022.
  • We then got a nice trailer for Call of Duty: Warzone Mobile.
  • Verdansk is the map for Warzone Mobile.
  • They’ve worked on the physics, feedback, sights, and sounds to ensure that the experience is true to form for Call of Duty.
  • Warzone Mobile has the same tech as other Call of Duty games, it’ll share content with Warzone 2.0.
  • There’s crossplay between iOS and Android platforms. But no crossplay between Console/PC and Mobile.

So that’s it for the announcements portion of the Call of Duty: NEXT presentation. What did you think of the announcements they made? Are you excited for Warzone 2.0? What about Modern Warfare II?

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