The Halo TV adaptation hasn’t even premiered yet, and it seems that they’re already looking forward to season 2. With a brand new showrunner, no less.
Halo: Season 2 Already?
The Hollywood Reporter just came out with a report saying that the Halo TV adaptation’s production team is extremely optimistic about how people will react to it. Even before the first season is set to premiere on Paramount+. In fact, even without a deal for a second season in place from ViacomCBS: the company behind Paramount+.
Apparently, Halo executive producer Justin Falvey told reporters that should a second season go forward, then they would hire David Wiener to act as the new showrunner for the series. Wiener has apparently worked on Flesh and Bone (2015), Fear the Walking Dead (2015), and Holly (2006). Flesh and Bone and Holly got mixed to average reviews, with Fear the Walking Dead receiving mostly positive reviews. This seems to bode well if Wiener does get to showrun this hypothetical second season of Halo. At the very least, we’ll likely get a pretty decent second season, again, assuming that ViacomCBS renew it for such.
Halo TV Series: Production Woes?
Some of you might be wondering: what happened to the old showrunner for Halo? Well, according to The Hollywood Reporter, David Wiener, if he takes the job, will be the third showrunner for the show so far. He will be taking over from Steven Kane (The Closer, The Last Ship) and Kyle Killen (Lone Star, Awake, Mind Games), both of who left the show for various reasons. Kane specifically because of the amount of work the show took, not least of which because much of the filming took place in Budapest. Kane worked on the show there for 2 years before departing to be with his family. Which goes to show just how long it took to make Halo.
Really, this whole complicated and lengthy production history of the Halo TV series is reminiscent of Halo 2. Apparently, Bungie never actually planned for the game to be a trilogy. The only reason we had said trilogy was because of the commercial success of the first game. The result was that Bungie developed the second game on a very tight schedule, with apparently the mother of all crunches in the final days of development just to release the game in time for the original Xbox’s last holiday season. Despite all that trouble though, we ended up with a very good game, and a very good sequel. Let’s hope the TV adaptation meets a similar fate.