Mobile Gaming is Killing in 2018, and One Gaming Company is Leading the Charge

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Mobile Gaming is in the middle of a major transformation

Last year, I got into an argument with Joe at Hashtag about how much I hate mobile gaming.  Prior to 2016, most games were-non intuitive cash grabs like Angry Birds and Candy Crush, or some simple physics games that plays ads every 10 seconds (looking at you Voodoo games, just stop).  Sure you had some companies trying to make great games for mobile, but somehow always missing the mark one way or another (the idea of “energy” in any mobile game is a instant uninstall for me, I don’t care how good your game is.)  Of course we got a few old school game ports that did really well like the Final Fantasy games or Bards Tale and Sega Forever (kind of).  But nothing that would really say mobile gaming has made it to the next level…

And then 2018 happened, and blew all my expectations out of the water.  The sole reason that it happened was because of a company called Tencent Games.

Who the hell is Tencent Games?

For those unaware of Tencent Games,  They own Riot studios (League of Legends), much of Epic Studios (Fortnight), developed the PUBG mobile app, and own an X amount of Activision Blizzard, along with a plethora of other game studios.  Not a bad stable considering that I’ve really only heard of them since the end of 2017.  Tencent games doesn’t really advertise the stuff they do, not until recently with their push of Fortnight and PUBG mobile.

 

 

Which brings me back to my first point.  The PUBG port is good.

Very good.

Like pulling me away from the O.G. PC game good.  and as a PC gamer for as long as I could hold a mouse in my hand, that’s incredible.

To add to the amount of people that play PUBG, there’s also Arena of Valor, a perfect League of Legends type IP that amasses 80 million some odd players daily…. all these numbers on phones and tablets are insane to grasp, especially because PC Fortnight and PUBG boasts considerably less that that.  And all the while, Tencent remains the quiet titan in the industry.  #behumblemakegames.

In 2018, Mobile Esports is more than just talk

Everyone this year is discussing how mobile Esports are now becoming a real substantial thing because games like Area of Valor, Fortnight, PUBG, and Lineage II.   Hardware devs are making note of the trend and getting in on the action by developing Gaming phones and tablets with some serious motherboard/ram power, as well as an additional 15 billion in funds allocated to developing Esports by Tencent.  The conversation about mobile Esports wouldn’t even be taken seriously without the efforts of Tencent creating games that are F2P, non cash grabby, and building the right way upon what is already there. 2018 was strategic in having an industry spring up over night for mobile E-sports.  I look forward to seeing AAA mobile games being built upon this foundation.

Take notes mobile game devs.  You don’t have to reinvent the wheel, just port what works.

Do you play any of these games?  Do you see yourself getting into Mobile sports yourself?  Is Tenccent attempting to be lowkey videogame overloads?  Let us know in the comments below! Miikka Salomaki Jersey

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