Resident Evil 2 became famous back in the day for it’s unique ‘zapping’ system. A function of the game that allowed you to change between the two lead characters to experience the main story in different ways. This gameplay feature became very popular among fans and was brought back in Resident Evil 0. However in the recently announced remake, the fan favourite feature is not going to be returning to the game.
At E3 2018 during the Sony conference, they announced that Capcom‘s beloved horror sequel will be receiving a full remake from the ground up. This was easily one of the biggest surprises that Sony had to offer at their show and caused mass hysteria from members of the crowd and all of the fans watching online all around the world. People were enthused by the idea of one of the most well received games in the long running franchise getting a full remake and many were wondering all of the changes that were going to be made given that this will be adapting a 20 year old game for modern consoles and modern audiences.
Thanks to screenrant.com we know that the ‘zapping’ system will no longer be a feature in Resident Evil 2. Capcom added that they are trying to create a more streamlined gameplay experience to help simplify the game’s main campaign. The ‘zapping’ feature was a big deal back when the game released as you were able to play as two characters and experience different angles on the story. Players got to experience the story from the perspective of the badass Claire Redfield or the new cop in town Leon S. Kennedy, players could use a four-option system which gave players the choice of seeing the story play out from either Leon A/Claire B or Claire A/Leon B. It was unique mechanic that had never really been seen before in gaming and this was long before choice systems were a mainstream inclusion.
While the game will still feature two seperate campaigns for the lead protagonists, it just will be a lot more simplified than what players are used to. Game producer Yoshiaki Hirabayashi has stated that the ‘zapping’ system will not be returning to the franchise any time soon. Mr. Hirabayashi went on to explain why the developers decided to remove the system:
“We still want to replicate that feeling of seeing two sides to the same story through both character’s perspective in their own way. So for that reason we have a Leon campaign and a Claire campaign, they’re separate and you can choose which one you want to play first.”
So the game will not feature two distinct campaign story’s that you can now choose to play in which ever order suits you best. It’s definitely going to be strange seeing the ‘zapping’ system being removed from the game however it would not be inaccurate to say that some fans did find the system to be a little bit tedious from time to time as it did force players to backtrack the story just to see it from a different angle. So it may end up being rather refreshing for players both new and old to experience the game in this way.
Safe to say that the hype surrounding this remake is high and players will be able to get their hands on it January 25th 2019 so be sure to keep your eyes out for it when it drops.